Thursday, May 29, 2008
The Blissey Tank submitted by Nick G.
Nature: Modest
Ability: Serene Grace
Evs: 252 Hp or Def/ 252 Sp Attack put the remaining six in either Hp or Def
Item: Leftovers
Moveset:
Flamethrower
Thuderbolt
Ice Beam
Softboiled
"It works pretty well as a special tank since nobody expects it. Serene grace doubles the odds of para/burn/freeze which is so nice. I know its not the most original thing out there, but its worked well for me."
For those of you too lazy to look it up, the percent of paralysis, burn, and freeze with serene grace is: 20% for each. With blissey being such a sturdy pokemon, this guy can take multiple hits. Thus this blissey will probably be able to fire off multiple of these. Thus the likely hood of one of these things occuring is actually quite high. The moveset gives impressive type coverage as well, the bolt-beam is here as well as the addition of fire to cover your steels, grasses, bugs, and anything else fire is good against.
Counters:
Anything that can use hard hitting physical attacks. As always blissey is a special wall in general. Also blissey walls this set.... kinda odd eh? although you do have the possibility of a status on the other blissey.
Picture this:
Opponent sends out gyrados to start setting up, they taunt you or DD in preperation for a sweep, but what's this, a thunder bolt right to the face of gyrados. Nobody saw it coming. The surprise factor of something like that makes this guy an excellent choice for a team.
~RVOK with a special thanks to Nick G.
Monday, May 26, 2008
Counter-Bliss

Nature: Bold
Evs: 252 HP/ 252 Def / 6 Sp Def
Moveset:
Counter
SoftBoiled
Thunder wave
Ice beam/ Seismic toss
As the most used special wall in the game, Blissey is somewhat of a magnet for physical attacks. This set takes full advantage of that with the addition of counter. With as much HP as blissey has, the only moves that OHKO Blissey are things like non-STAB close combat and a dragon dancing T-tar or Gyrados. This blissey Takes an attack that it knows it will survive through and counters for an automatic KO. Any physical attack that does more than half damage to blissey will automatically result in death for the opponent unless they have some sort of focus sash or band on. The rest of blissey's moves are standard. Ice beam or Seismic toss is up to you, but without Ice beam, ghost types force you to switch out as you can merely paralyze him.
Counters: Lucario is a possible counter for his use of accurate special fighting moves. Anything with close combat, or anything that can set up focus punch is also worth a mention as blissey will mostlikey not survive one of these. Also anything with significantly boosted stats is a threat to blissey.
Overall:
An excellent special wall all around, now with the ability to counter physical attackers.
~RVOK
Monday, May 19, 2008
Tyraniwall

Nature: Relaxed
EVs: 252 HP / 200 SpDef / 56 Def or Attack
These are my personal use, You can modify the Ev spread but I have found that for using this moveset, Hp should be maxed out.
Moveset:
Payback
Rockslide / Stone Edge
Rest
Sleep Talk
Surprisingly, Tyranitar pulls off the Rest Talk quite nicely. Most things will try to burn tyranitar on the first turn to cripple it forever, this is where the resting takes place, just sleep talk and take them out. Because rest heals all statuses, abuse tyranitar by constantly predicting and switching into statuses. Both moves get STAB so they will pack a punch. Since Tyranitar is slow and there is no denying it, why not take advantage of the speed and insert Payback. When you attack 2nd it is more powerful than crunch. I've done a few damage calculations to give you an idea of tyranitars ability to wall
Azelf-25 to 29% with grass knot
Porygon-Z- Hyper Beam 32.9 % to 38.61% ( With Adaptability and a Nasty Plot)
Yanmega- Bug Buzz 40.35% to 47.28% ( With Choice Specs)
Heatran- Earth Power 28.96% to 34.158 % ( With Choice specs)
However If any of these were carrying Hidden power fighting, they would all do a bit more damage, but not much.
On the negetive side however, you have a
Special Sweeper Lucario- Aura Sphere 79.95% to 94.06% Not quite a OHKO but quite close. On the reverse side this t-tar has zero coverage against a Lucario, so switch out of there. It should be noted that is calculation is without choice specs, Bottom line Lucario= death!
Counters: Anything with close combat is a counter, as Tyranitar will almost always die from it. Blah's spiritomb counters this because it burns tyranitar then curses it as it rests. It also abuses painsplit, an anoyance to anything that trys to recover health. Skarmory walls and roars away this set, but technically it is not much of a counter. Lucario Physical or Special is an imediate danger for this T-tar, but if you have a ghost on your team, you will probably get a free switch it.
Overall: This set walls almost every special sweeper I can think of, even if an Azelf did Nasty plot and have hidden power fighting, T-Tar would not be OHKOed by it. Meanwhile, Payback would certainly take out Azelf. Beware special sweepers, we have just created a new wall.
~RVOK~
Sunday, May 11, 2008
Curse Starter Spiritomb

This is the supposed counter to everything RVOK makes up...He made a sandstorm team recently and thanks to this guy I ended up with a 4-0. It's very similar to your basic starter Spiritomb, but if used right it is extremely powerful.
Evs:
252 hp / 140 atk / 116 spd - this is for outspeeding some slower walls
or
252 hp/140 atk/116 spDef - give you a better chance against special sweepers
Moveset:
Persuit
Will-o-wisp
Pain Split
Curse
Basically Spiritomb makes a good starter because it has no weaknesses. If they send in a primarily attack using pokemon such as Ttar or Gyarados etc.. then will-o-wisp to start. If they send out something else that you are pretty sure can't take you out then use curse. Right after you use curse, pain split. If you want to try to predict a switch then pursuit. Just remember curse is gotten rid of when they switch out but not when they baton pass. That is what this set was originally made for actually to counter poriyan1's baton passing team.
Poriyan1 link here: http://www.youtube.com/watch?v=PfnciHFvlXc
Counters:
Be careful when pain splitting. If they switch in something low on hp...well you get screwed. A Special Sweeper will do the most damage to this as attack sweepers get will-o-wisp. Encore on curse could screw this up pretty well too. But mostly just be careful a lot of the good from this set comes from being able to make some decent predictions and not making a lot of mistakes.
So yeah that's the nefarious counter to everything of RVOK's.
~Blah
P.S
We decided to post the counter to everything of RVOK's because someone named...RVOK...voted in the poll and I didn't and Spiritomb would have won over Ttar if
A) I voted or
B) he didn't
Also if we get enough comments we'll post the Ttar set ...even though we prolly will eventually anyway.
Thursday, May 8, 2008
Pilelax, Created by Tlb31m also know as "tha savior"

You may have seen a comment on Poriyan123's video about this. Here it is. A new spin off on a the Snorlax that allows for more longevity. This is our first fan post, and we plan to post them once a week every Thursday. Sadly only tlb31m has given us any ideas at all. So email us your ideas!
Nature: Adamant/ Impish
Evs: 252 Hp / 176 Attack / 76 Defense / 6 Sp Def
Ivs: The higher the better obviously, but maxing out Hp and Defense is highly recommended. Attack and Sp Def is being high is recommended but not entirely necessary.
Item: Leftovers
Moveset:
Crunch
Stock Pile
Rest
EQ / Body slam / Return
About this:
This differs from your standard CurseLax in that now you sponge the hits of both sides of the spectrum. With such a colossal SpDef you are pretty much invincible from Special Sweepers. However in exchange for this, you sacrifice the attack boost from curse. Survivability versus possibility to bring the hurt are your choices. Snorlax can still quite some damage because of his high attack, he just won't do as much as your standard CurseLax. When Tlb31m sent this to me he had a 10 win, 0 loss streak when using this, proving that it works.
Counters:
Any really hard hitting Physical attacker that can strike before the setup. Infernape comes to mind as well as Heracross and Physical Lucario especially because of STAB close combat.
Overall: Snorlax has always been somewhat of a wall with offensive capabilities. This set simply makes the wall more impenetrable.
~RVOK with a special thanks to Tlb31m
Sunday, May 4, 2008
Spin Metagross Spin!

Gyroball spam! This guy is an actual part of my team. Metagross definitely has the defenses to outlast while the attack to hit hard.
Item: Leftovers / Lagging Tail
Nature: Sassy / Relaxed with Sassy preferred, as you need the extra Sp Def
EVs: 252 HP / 86 Def / 172 Sp Def
IVs: 0 Spd
Move set:
Hammer Arm
Gyro Ball
Bullet Punch / Thunder Punch / Ice Punch
Magnet Rise /Light Screen / Iron Defense / Reflect
This move set is really open too interpretation. The move set should definitely use Hammer Arm and Gyro Ball. The last 7 moves can be paired as you wish. It all depends on what type of move set you want. Obviously a wall type would use the more defensive moves, while a more offensive type would use the offensive moves. I prefer Bullet Punch, as you are to be going into a really really slow speed, and magnet rise, as Earthquake immunity is always welcome. The EVs can be tweaked to add a bit more punch if that's what you prefer. Personally my Metagross is set up that way and it outlasts most things, except Blah's Spiritomb.... Curse It!
Counters: Blah has this Spiritomb set, that utterly annihilates this set. A slow ghost counters this set really well as you can't set up correctly. If you don't want to be walled by one of those, Pursuit or Zen Headbutt can be added, however Spiritomb and Sableye are also Immune to Psychic attacks. Anything that can pull off special STAB fire or ground attacks, sort of counters this, provided they aren't KOed by a Hammer Arm or STAB Gyro ball.
Overall: While you may look at 70 base speed and say, "That isn't very slow," keep in mind there are many things much much faster than this. After a Hammer arm or two, the base speed gets cut by a bunch. Bottom line: If this thing gets time to set up, the gyroball is beastly.
~RVOK