Thursday, August 7, 2008
Scyther Sasher inspired by Dwsfref Dsafsff
Evs: 252 attack/ 252 spd / 6 health.
Item: Focus Sash
Nature: Adamant/Jolly
Ability: Technician or Swarm
Moveset:
Counter
Reversal
X-scissor/ U-turn
Aerial Ace / Quick attack
How it works:
You guys should be in the formula by now. Switch in on earthquake or after one of your opponent's KO's. Counter their first attack. Attack to take other things out. This set is slightly faster and more powerful than the Raichu set, however lacks fake out. Technician vs. swarm is a question of whether you would rather have a base 90 power aerial ace or a base 120 or 105 x scissor or u turn. Not including stab.
Counters.
Stealth rock. Gengar, for resisting basically all attacks. Special attacks do not activate counter. Faster attackers. SANDSTORM!!!
Basically a use for the underused Scyther
~RVOK~
Raichu Sasher another courteousy donation by Dwsfref Dsafsff
252 Atk, 252 Spe, 6 Hp
Counter
Reversal
Swagger/Volt Tackle
Fake Out
This is how the set works, Countersash a powerful physical pokemon, it should be a OHKO,
Reversal does tons of damage at 1 Hp, so do that to a slow rock pokemon for massive damage,
Use Swagger when you feel its time to try for some luck hax, Or you can go for a powerful STAB'd volt tackle, Raichu will be killed however, Fake out is mainly for focus sashers usually late game, But with an adamant nature it can still deal a tiny bit of damage and OHKO frail sweepers with low HP, Reversal, Counter and focus sash work together very well in this set,
Remember when using this set keep a spinner like starmie or foretress, so that focus sash can activate,
A devistating raichu if used right.
This set is countered by hai and sandstorms.
Wish Passing Pikachu by Dwsfref dsafsff
Evs: 252 SpAtk, 252 Speed, 6 Hp
Nature: Modest/Timid
Moves:
Thunderbolt
HP Ice
Substitute
Wish
How This Works:
Substitute is the main move in this set,
Pikachu sub's on the first turn because the oponentwill expect it to KO them, the oponent will switch expecting either a powerful thunderbolt or HP Ice as usual,
Your Pikachu is now subbed, Now you can either wishpass, or continue on the attack, its up to you.
Ive tested this set on shoddybattle and its been working well, Ive been able to do many easy wishPasses with this guy, as well as pure sweeps, Its unpredictable, And blissey wont expect it."
Counters: There is always a counter to every moveset. This moveset's counter would be a pokemon with higher than base 90 speed, possible using a ground move. Dugtrio comes to mind especially because of arena trap. Even so, you'd have to be an idiot to switch a pikachu into a dugtrio.
Sorry for the late post, but thanks for contributing.
~RVOK~
Monday, July 7, 2008
Break
~RVOK
EDIT: Back, sorry the break was longer than I said it would be...
Funky Dragonite Wonderwall Inspired by ASilentNinjah from Youtube
Another superbly weird and unexpected use for dragonite. This one actually reaches it's full potential in support of one of our other sets. You know that weird Metagross wallish thingy? Well take a second and look at what the weakness of the metagross wall are. Doesn't dragonite resist both of them? Ok well now look at the weaknesses of this here dragonite. Doesn't Metagross resist them both? With a lot of crafty switching, you can completely wall off an attacker.
Evs: 252 hp/ 252 Sp Def / 6 Def
Item: Leftovers
Movesets:
Roost
Light Screen
Will o Wisp/ Dragon Claw
Roar / Heal Bell / Safeguard
Between Roost and Light screen, you should just shrug off Special attacks, even from the most powerful of special attacking foes. Only Ice beams truly threaten this giant dragon, but even so without higher than 135 Base plus full Ev's and a STAB blizzard do you even come close to OHKOing the mighty dragon. Will o wisp is for physical attackers. Dragon claw causes damage. Roar is great if you have something on your team that has set up spikes or stealth rocks. Heal bell is overall an awesome move. Safeguard works well at reflecting statuses.
Counters:
Once you get a light screen up, any that gets Stab and has over 412 SPA on a blizzard has a chance of OHKOing dragonite. I can't think of anything that can do that... I guess something with choice specs might be able to do it. abomnasnow comes to mind. Stab Ice Beams with higher than 520 SPA also has a chance to OHKO this dragonite after an Ice beam is up. Non STAB Ice beams need over 783 SPA to OHKO. So basically you would need atleast 392 SPA to have a possibility of 2HKOing Dragonite with Ice beams. But all these calculations are useless anyways, if you followed my advice, you would switch to metagross on the Ice attack. Without Ice attacks, lets say it was a normal attack.... of equal power to Ice beam, I'll use Porygon-Z, lets say they have the ability adaptability, which makes their stabs at 2x. Let's say that it's modest. It fails to OHKO a dragonite after a Nasty plot, with hyperbeam.
WEAVILES ARE DANGEROUS AND WILL OHKO YOU BEFORE YOU CAN BURN THEM!!!! SO ARE DONPHANS AND OTHER ICE SHARD USERS. There I think I made my point. basically fast physical attackers... But this is a physical wall not meant to take special attacks.
Overalll:
same sort of special wall. Works well. Works very very well with the metagross combo.
~RVOK
Monday, June 30, 2008
Super Secret Electrode that everyone can read except for Dammie until after our battle.
A bit more
Don't Scroll If your name is Dammie
Well I guess if you don't know me in person you can.
So basically if your name is dammie and you know who I am, then don't read this article
The article that starts in 6 more lines
I guess I can't get full credit for this set... I got the idea for this set from this guy on marriland that I battled, I never got to see him use the full set, just the general Idea of it. I can't remember the name of it since it was used soooo long ago. But basically the idea of the set is pretty cool and has saved me many times. It is now a standard part of my team.
Item: Liechi Berry
Nature: Adamant
Iv's 30Hp
Ev's: 252 Attack / 252 Spd / 6 SpDef
Moveset:
Substitute
Explosion
Spark
Torment/Taunt/ Hidden power Grass
Basic Idea is to get electrode in, not necessarily switched into an attack, sub until your berry activates, then decide your choice of action. If you still have a sub up, Spark or use your other move depending on the situation. Taunt prevents a set up, and hidden power Grass hits super effective on those pesky dual rock-ground types who otherwise entirely wall this set. Torment basically ruins choice sets, forcing them to struggle every other turn. It also eases prediction and kills sweeps as it is hard to sweep if you can't use the same move twice in a row. The speed of this set is what really helps it out a ton, as almost nothing will be faster than electrode and stop it from doing what it is supposed to do. Oh and the best possible IV's for the HPgrass set (good luck getting them) are 30Hp, 30SpA and everything else at 31. Oh and while I'm on the subject of IV's, the 30HP is so that your HP will be divisible by four.
Counters:
The biggest counters to this set are Rhyperior and Golem for their high defenses and resistance to explosion all tied together with their electric immunity. Such a combination is very bad for this set. While you will leave a dent with explosion, the dent will not be big. To explode on a physical wall or a ghost type is a very bad thing. Try to avoid it. Anything faster than electrode will be able to hit you before you sub, this could mess you up, especially if they are packing earthquake. However I believe there are only two things faster than electrode: Ninjask and Deoxys. Deoxys-Speed could pose a problem as with the right moves, it could Ohko this electrode. Marowak's, with their bonemerang, are possibly the biggest counter to this set, thankfully do not normally carry it.
Overall:
Fun set to use, Surprisingly useful, (I stopped a curselax after 3 curses with it) Probably my 3rd most often used set on the site.
Monday, June 23, 2008
Curse you Magnezone!!!!!!
Item: Leftovers/ Macho Brace
Nature: Brave / Relaxed / Sassy
Evs: 100 Hp / 252 SpDef / 156 Def
Moveset:
Curse
Gyroball
Thunder bolt
Light Screen / Magnet Rise
About this:
Curse to lower your speed and raise your defense and attack. This basically makes the power of gyroball skyrocket every time you curse. STAB on gyroball helps a ton and allows you to dish out even more damage. Thunderbolt is on here to (Ironically enough) prevent you from being walled by steel types. Also with Magnezone's high SpA you will still OHKO a Max HP/ Min SpDef (which is standard) Skarmory. Light screen vs. Magnet rise is your personal choice. Light screen allows survivability of the special side, where magnet rise eliminates your biggest weakness, ground.
Counters:
Earthquake, being such a common move, will OHKO if you don't have any curses under your belt. In general ground moves are a danger if you go with light screen. But then special fire moves are dangerous if you go without light screen. You won't worry about Physical ground moves if you have cursed a few times though. Registeel counter this set as thunderbolt will not do very much damage at all to it. Anything that can roar or whirwind out plus resist the electric steel combination counters this set as well. A Swampert counters this set extremely well.
Overall:
Very different from what magnezone normally does, an almost sure surprise for your opponent.
~RVOK~
Monday, June 16, 2008
Death Fodder Jumpluff
I love this set. It works extremely well with anything that needs a turn to setup in order to sweep.
The main one I think of when I use this set is Bellyzard or the Belly drum baton passing Smeargle.
Item: Focus Sash / Chesto Berry
Nature: Jolly
Evs: 252 Spd / Spread the rest how you like but Spa is not recommended as you will not gain anything from it. I maximised attack to do a little more damage in switching out. Use this if you plan on using a focus sash. However after doing damage calculations I have concluded that 184 SpD will help you survive attacks from common starters. The biggest advantage is the surviving of a Yanmega Airslash always. It moves Jolteon's thunderbolt to a 3hko, as well as Crobat's air Slash. 72 Def Ev's will survive a Max attack adamant Donphan Ice shard 90% of the time (the range goes to one over Jumpluff's Hp) This particular EV spread works best with a Chesto Berry.
Moveset:
U-turn
Sleep Powder
Memento
Leech Seed / Sunny Day
How to use:
First turn, you put whatever comes out to sleep.
Second turn, you memento. Memento will kill you, but it will also lower their SpA and Attack by two stages. This allows you to immediately switch in the sweeper and set up in the turn that they switch out. If they don't switch out, then they will most likely do very little damage as their attack was just halved. Either that, they are asleep. The possible problem that I forsee is the possibility of them switching in a wall on the memento. Such an occaision will lower the wall's attack and special attack, but such a difference should not matter for a wall.
Counters:
Anything faster than base 110 Speed is a counter. Yanmega specifically comes to mind as it normally protects the first turn, and then hypnotises you. Such an event will shut down the jumpluff Set that does not have a chesto berry. However if the Yanmega decides to protect and then airslash, without a focus sash, you will die. Unless you have full SpD ev's in which case you will survive. The only counter I have found to this is to sunny day on the turn you expect them to protect. This will either boost your speed to double if you have chlorophyll, which is ideal if you have the chesto berry, or will prevent statuses with leaf guard, which helps with the focus sash. Gengar, with it's hypnosis, gives you a speed tie. Using Shadow ball, there will be a 2hko. If the Gengar uses sludge bomb though, you will die in one hit. Thankfully that attack is not standard. Jolteon will 2hko Jumpluff, but that is not a problem. Crobat is becoming a more common lead now, and will also 2hko Jumpluff with Air Slash. Donphan, with the defensive Ev's given, will fail to OHKo most of the time. Beware of weavile.... They will always always OHKO you with Ice shard. Those were all the common leads that were faster than jumpluff I could think of. If you can think of any more post a comment and I will do some more damage calculations.
Overall:
Great set to use as a lead if you have something that needs one turn to set up.
~RVOK
Sunday, June 8, 2008
Anti Sweep Rampardos
Item: Custap Berry
Nature: Adamant
Evs: 255 Attack / 255 Spd
Moveset:
Endure
Head Smash
Earthquake / Double Edge / Endeavor
Brick break / Double Edge / Endeavor
Point of this set:
Your opponent is preparing for a sweep. They've some how managed to super stat up their gyrados or T-tar and it's all your fault. They also set up stealth rock so the lucario that you might possibly have for this sort of situation is useless, but fear not for Rampardos is on the case. You simply endure the first hit, then, while at 1hp your berry will activate. This miraculous berry will let you go first no matter what move you are using or they are using. Unless they are well educated in the fields of Pokemon they will most likely not know what this berry does. Thus you also have the element of surprise. Ohko with brick break on the t-tar, and OHKO with Head Smash on the gyrados. Just with head smash, you are sure to die too.
Counters for this set:
1.Luck Hax, counter of all, unfortunatly Head Smash only has an 80 percent acuracy.
2.Stuff that sweeps with a focus sash
3. I guess if they knew ahead of time they could taunt your rampardos so you can't use endure.
4.A sweeping P-wall? Endeavor to cripple atleast...
5. Possibly Garchomp, I haven't done the calculations yet, but if sand storm is up, you have a lesser chance to hit. Also you don't hit super effective with any type. I guess that's what endeavor is for though...
Opinion
I have to say, I like this set... It can really save you in almost any situation... Heck, you could even use it to break a wall... or atleast mostly break one... All in all, this set stops sweeps. The only flaw that I can really see is that Head smash has 80% accurracy.... Well don't blame me, blame luck hacks...
Monday, June 2, 2008
Recycled Baton Pass Driblim

Sorry about the late post again, forgot this week...
This choice is kinda interesting as it is probably the most versatile moveset I have ever made in that this guy can baton pass any stat boost you want.
Nature: Impish
IV: 30 HP
Evs: 80 HP / 252 Def / 178 SpDef
Ability: Unburden
Item: Sitrus Berry (HP)/ Liechi Berry (Attack)/ Ganlon Berry (Defense)/ Salac Berry (Speed)/ Petaya Berry (SpAttack)/ Apicot Berry (SpDefense)/ Lansat Berry (Critical Ratio)/ Starf Berry (Random thing +2 boost)
Moveset:
Recycle
Substitute
Baton Pass
Calm Mind / Stockpile / Shadow Ball / Ominous Wind
Basically the set works like this. You sub down to the boost, then your berry activates, your speed gets boosted by unburden at the same time. You then can then recycle if your sub is still there, or baton pass if you choose. Somewhere in the middle of all this you can throw in a stockpile or calm mind, which will not only make your subs harder to break but also allow you to pass more boosts. Also an intersting thing I found that if your hp is at a level where the berry would normally activate, then when you recyle it instantly activates. This allows you to put a sitrus berry on as a rather mediocre healing move, but you get the bonus of speed everytime your berry activates. Since this thing is actually UU, try using it there for extra effectiveness. Lansat berry's are fun though because passing boosted critical ratios is always fun. The IV's for HP are there because this creates a divisible by 4 HP, as long as you get one of these then you are set.
Counters: Anythink that is notable for breaking subs... Which in this situation your only worry is beat up. There may be more, but stuff like bonemerang, and furry swipes do not affect driflbim. Other than that if you are good at predicting, you will pass at least one boost.
Overall: Fun set to use, somewhat effective in OU, but really effective in UU.
~RVOK
Thursday, May 29, 2008
The Blissey Tank submitted by Nick G.
Nature: Modest
Ability: Serene Grace
Evs: 252 Hp or Def/ 252 Sp Attack put the remaining six in either Hp or Def
Item: Leftovers
Moveset:
Flamethrower
Thuderbolt
Ice Beam
Softboiled
"It works pretty well as a special tank since nobody expects it. Serene grace doubles the odds of para/burn/freeze which is so nice. I know its not the most original thing out there, but its worked well for me."
For those of you too lazy to look it up, the percent of paralysis, burn, and freeze with serene grace is: 20% for each. With blissey being such a sturdy pokemon, this guy can take multiple hits. Thus this blissey will probably be able to fire off multiple of these. Thus the likely hood of one of these things occuring is actually quite high. The moveset gives impressive type coverage as well, the bolt-beam is here as well as the addition of fire to cover your steels, grasses, bugs, and anything else fire is good against.
Counters:
Anything that can use hard hitting physical attacks. As always blissey is a special wall in general. Also blissey walls this set.... kinda odd eh? although you do have the possibility of a status on the other blissey.
Picture this:
Opponent sends out gyrados to start setting up, they taunt you or DD in preperation for a sweep, but what's this, a thunder bolt right to the face of gyrados. Nobody saw it coming. The surprise factor of something like that makes this guy an excellent choice for a team.
~RVOK with a special thanks to Nick G.
Monday, May 26, 2008
Counter-Bliss

Nature: Bold
Evs: 252 HP/ 252 Def / 6 Sp Def
Moveset:
Counter
SoftBoiled
Thunder wave
Ice beam/ Seismic toss
As the most used special wall in the game, Blissey is somewhat of a magnet for physical attacks. This set takes full advantage of that with the addition of counter. With as much HP as blissey has, the only moves that OHKO Blissey are things like non-STAB close combat and a dragon dancing T-tar or Gyrados. This blissey Takes an attack that it knows it will survive through and counters for an automatic KO. Any physical attack that does more than half damage to blissey will automatically result in death for the opponent unless they have some sort of focus sash or band on. The rest of blissey's moves are standard. Ice beam or Seismic toss is up to you, but without Ice beam, ghost types force you to switch out as you can merely paralyze him.
Counters: Lucario is a possible counter for his use of accurate special fighting moves. Anything with close combat, or anything that can set up focus punch is also worth a mention as blissey will mostlikey not survive one of these. Also anything with significantly boosted stats is a threat to blissey.
Overall:
An excellent special wall all around, now with the ability to counter physical attackers.
~RVOK
Monday, May 19, 2008
Tyraniwall

Nature: Relaxed
EVs: 252 HP / 200 SpDef / 56 Def or Attack
These are my personal use, You can modify the Ev spread but I have found that for using this moveset, Hp should be maxed out.
Moveset:
Payback
Rockslide / Stone Edge
Rest
Sleep Talk
Surprisingly, Tyranitar pulls off the Rest Talk quite nicely. Most things will try to burn tyranitar on the first turn to cripple it forever, this is where the resting takes place, just sleep talk and take them out. Because rest heals all statuses, abuse tyranitar by constantly predicting and switching into statuses. Both moves get STAB so they will pack a punch. Since Tyranitar is slow and there is no denying it, why not take advantage of the speed and insert Payback. When you attack 2nd it is more powerful than crunch. I've done a few damage calculations to give you an idea of tyranitars ability to wall
Azelf-25 to 29% with grass knot
Porygon-Z- Hyper Beam 32.9 % to 38.61% ( With Adaptability and a Nasty Plot)
Yanmega- Bug Buzz 40.35% to 47.28% ( With Choice Specs)
Heatran- Earth Power 28.96% to 34.158 % ( With Choice specs)
However If any of these were carrying Hidden power fighting, they would all do a bit more damage, but not much.
On the negetive side however, you have a
Special Sweeper Lucario- Aura Sphere 79.95% to 94.06% Not quite a OHKO but quite close. On the reverse side this t-tar has zero coverage against a Lucario, so switch out of there. It should be noted that is calculation is without choice specs, Bottom line Lucario= death!
Counters: Anything with close combat is a counter, as Tyranitar will almost always die from it. Blah's spiritomb counters this because it burns tyranitar then curses it as it rests. It also abuses painsplit, an anoyance to anything that trys to recover health. Skarmory walls and roars away this set, but technically it is not much of a counter. Lucario Physical or Special is an imediate danger for this T-tar, but if you have a ghost on your team, you will probably get a free switch it.
Overall: This set walls almost every special sweeper I can think of, even if an Azelf did Nasty plot and have hidden power fighting, T-Tar would not be OHKOed by it. Meanwhile, Payback would certainly take out Azelf. Beware special sweepers, we have just created a new wall.
~RVOK~
Sunday, May 11, 2008
Curse Starter Spiritomb

This is the supposed counter to everything RVOK makes up...He made a sandstorm team recently and thanks to this guy I ended up with a 4-0. It's very similar to your basic starter Spiritomb, but if used right it is extremely powerful.
Evs:
252 hp / 140 atk / 116 spd - this is for outspeeding some slower walls
or
252 hp/140 atk/116 spDef - give you a better chance against special sweepers
Moveset:
Persuit
Will-o-wisp
Pain Split
Curse
Basically Spiritomb makes a good starter because it has no weaknesses. If they send in a primarily attack using pokemon such as Ttar or Gyarados etc.. then will-o-wisp to start. If they send out something else that you are pretty sure can't take you out then use curse. Right after you use curse, pain split. If you want to try to predict a switch then pursuit. Just remember curse is gotten rid of when they switch out but not when they baton pass. That is what this set was originally made for actually to counter poriyan1's baton passing team.
Poriyan1 link here: http://www.youtube.com/watch?v=PfnciHFvlXc
Counters:
Be careful when pain splitting. If they switch in something low on hp...well you get screwed. A Special Sweeper will do the most damage to this as attack sweepers get will-o-wisp. Encore on curse could screw this up pretty well too. But mostly just be careful a lot of the good from this set comes from being able to make some decent predictions and not making a lot of mistakes.
So yeah that's the nefarious counter to everything of RVOK's.
~Blah
P.S
We decided to post the counter to everything of RVOK's because someone named...RVOK...voted in the poll and I didn't and Spiritomb would have won over Ttar if
A) I voted or
B) he didn't
Also if we get enough comments we'll post the Ttar set ...even though we prolly will eventually anyway.
Thursday, May 8, 2008
Pilelax, Created by Tlb31m also know as "tha savior"

You may have seen a comment on Poriyan123's video about this. Here it is. A new spin off on a the Snorlax that allows for more longevity. This is our first fan post, and we plan to post them once a week every Thursday. Sadly only tlb31m has given us any ideas at all. So email us your ideas!
Nature: Adamant/ Impish
Evs: 252 Hp / 176 Attack / 76 Defense / 6 Sp Def
Ivs: The higher the better obviously, but maxing out Hp and Defense is highly recommended. Attack and Sp Def is being high is recommended but not entirely necessary.
Item: Leftovers
Moveset:
Crunch
Stock Pile
Rest
EQ / Body slam / Return
About this:
This differs from your standard CurseLax in that now you sponge the hits of both sides of the spectrum. With such a colossal SpDef you are pretty much invincible from Special Sweepers. However in exchange for this, you sacrifice the attack boost from curse. Survivability versus possibility to bring the hurt are your choices. Snorlax can still quite some damage because of his high attack, he just won't do as much as your standard CurseLax. When Tlb31m sent this to me he had a 10 win, 0 loss streak when using this, proving that it works.
Counters:
Any really hard hitting Physical attacker that can strike before the setup. Infernape comes to mind as well as Heracross and Physical Lucario especially because of STAB close combat.
Overall: Snorlax has always been somewhat of a wall with offensive capabilities. This set simply makes the wall more impenetrable.
~RVOK with a special thanks to Tlb31m
Sunday, May 4, 2008
Spin Metagross Spin!

Gyroball spam! This guy is an actual part of my team. Metagross definitely has the defenses to outlast while the attack to hit hard.
Item: Leftovers / Lagging Tail
Nature: Sassy / Relaxed with Sassy preferred, as you need the extra Sp Def
EVs: 252 HP / 86 Def / 172 Sp Def
IVs: 0 Spd
Move set:
Hammer Arm
Gyro Ball
Bullet Punch / Thunder Punch / Ice Punch
Magnet Rise /Light Screen / Iron Defense / Reflect
This move set is really open too interpretation. The move set should definitely use Hammer Arm and Gyro Ball. The last 7 moves can be paired as you wish. It all depends on what type of move set you want. Obviously a wall type would use the more defensive moves, while a more offensive type would use the offensive moves. I prefer Bullet Punch, as you are to be going into a really really slow speed, and magnet rise, as Earthquake immunity is always welcome. The EVs can be tweaked to add a bit more punch if that's what you prefer. Personally my Metagross is set up that way and it outlasts most things, except Blah's Spiritomb.... Curse It!
Counters: Blah has this Spiritomb set, that utterly annihilates this set. A slow ghost counters this set really well as you can't set up correctly. If you don't want to be walled by one of those, Pursuit or Zen Headbutt can be added, however Spiritomb and Sableye are also Immune to Psychic attacks. Anything that can pull off special STAB fire or ground attacks, sort of counters this, provided they aren't KOed by a Hammer Arm or STAB Gyro ball.
Overall: While you may look at 70 base speed and say, "That isn't very slow," keep in mind there are many things much much faster than this. After a Hammer arm or two, the base speed gets cut by a bunch. Bottom line: If this thing gets time to set up, the gyroball is beastly.
~RVOK
Monday, April 28, 2008
Spiritomb Wannabe Bronzong

Nature: Sassy/ Relaxed
Evs: 252 HP / 152 Atk / 8 Def / 96 SpD also make sure to have a 0 IV in speed for optimum performance. Note: this Ev spread was made for the relaxed nature. If using Sassy, then simply reverse the Ev's for Def and SpD
Ability: Heatproof
Item: Leftovers
Moveset:
Imprison
Earthquake
Hypnosis/ Explosion
Gyroball
How to use (the way we intend it to work): This is another one of those "surprise!" movesets in general. The move imprison works so that as long has bronzong is on the field, any move in the movepool cannot be used against bronzong. So as you can see earthquake, gyroball, and hypnosis cannot be used against bronzong. This is very useful when used in combination with the ability Heatproof. I'm not saying that Earthquake is the only ground move ever going to be used, but never in all my time of battling on Wi-Fi have I ever seen another ground move ever used. Your goal here is just to simply outlast the opponent. With no weaknesses, it becomes much, much easier to do so. Gyroball should be your main attacking move for STAB but also Earthquake can be used for damage. Hypnosis can also be used as it is extremely useful as a support move. Putting stuff to sleep is a good way to continually annoy your opponent. Explosion is also an option as going out with a bang is always fun.
Counters: Just like with any Bronzong, Heatrans are your worst nightmare due to their high special attack, and earthpower. Other than that the only moves that can hit this for a supereffective and do reasonable damage are Magnitude and Dig. Is highly unlikely to be used as it takes two turns to use and is easily countered. Magnitude is too random and is outclassed by Earthquake so it is extremely rare. Earthpower is much more common than Magnitude or Dig, barring Heatran, out of everything else that can learn it, your worst fear is a Claydol or Probopass with a mere 70 or 75 base special attack. Even then, the standard Smogon Claydol is reccomended to have Earthquake instead. An Earthquake to the face from you should finish off the Probopass. A Skarmory could switch in and Roar you away. There isn't much you can do about that. But I guess Skarmory is really a counter to any Bronzong.
Overall: The fact that almost nothing can hit this for super effective damage is already pretty awesome. The oddness factor of this definetly leads to a surprise as what Bronzong doesn't have EQ?
~RVOK
Tuesday, April 22, 2008
DO YOU HAVE A MOVE SET!?

Saturday, April 19, 2008
Dragonite: Special Sweeper
This may sound strange at first, but I say why not. Dragonite's base Sp. Atk is far from "bad" coming in at 100. To put that in perspective Infernape has 104 and Lucario has 115 with Milotic,Mew and Starmie also at 100. The place where this set really shines is the amazing coverage this Dragonite has. This also raises the possibility of a mix sweeper so possibly look for that in the future. Just the suprise of the whole thing could be a huge advantage as with many of the sets you will find on this site.Evs:
252 Sp Atk/252 Spd
Item:
Life Orb/Choice Specs/Wise Glasses
Moves:
Flamethrower
Ice Beam
Thunder Bolt
Surf
Options:
Like I said before this could be changed a bit to make a mix sweep just by changing the Evs a bit etc. The one downfall to this whole thing is that Dragonite cannot learn a Sp Atk boosting move. A baton pass to this set after a nasty plot or 2 could be devestating to the opponent.
As for Life Orb vs Choice Specs it's more of a decision of if you want to sweep one by one or just kinda switch in and out here or there. I wouldn't reccomend Wise Glasses but it is still an option.
Counters: Special Walls and anything that might be faster and hit with an ice, rock or dragon move. If they're not faster they're covered.
Verdict:
Great coverage, decent stats, the suprise is wonderful. A baton pass could make this amazing.
~Blah
Lucario: Anti-PSweep

Reversal
Detect
Counter
Extreme Speed
~RVOK
Welcome
