Monday, June 16, 2008

Death Fodder Jumpluff

Blah's gone for the week... Now I don't have anyone to test stuff out on....

I love this set. It works extremely well with anything that needs a turn to setup in order to sweep.
The main one I think of when I use this set is Bellyzard or the Belly drum baton passing Smeargle.

Item: Focus Sash / Chesto Berry

Nature: Jolly

Evs: 252 Spd / Spread the rest how you like but Spa is not recommended as you will not gain anything from it. I maximised attack to do a little more damage in switching out. Use this if you plan on using a focus sash. However after doing damage calculations I have concluded that 184 SpD will help you survive attacks from common starters. The biggest advantage is the surviving of a Yanmega Airslash always. It moves Jolteon's thunderbolt to a 3hko, as well as Crobat's air Slash. 72 Def Ev's will survive a Max attack adamant Donphan Ice shard 90% of the time (the range goes to one over Jumpluff's Hp) This particular EV spread works best with a Chesto Berry.

Moveset:
U-turn
Sleep Powder
Memento
Leech Seed / Sunny Day

How to use:
First turn, you put whatever comes out to sleep.
Second turn, you memento. Memento will kill you, but it will also lower their SpA and Attack by two stages. This allows you to immediately switch in the sweeper and set up in the turn that they switch out. If they don't switch out, then they will most likely do very little damage as their attack was just halved. Either that, they are asleep. The possible problem that I forsee is the possibility of them switching in a wall on the memento. Such an occaision will lower the wall's attack and special attack, but such a difference should not matter for a wall.

Counters:
Anything faster than base 110 Speed is a counter. Yanmega specifically comes to mind as it normally protects the first turn, and then hypnotises you. Such an event will shut down the jumpluff Set that does not have a chesto berry. However if the Yanmega decides to protect and then airslash, without a focus sash, you will die. Unless you have full SpD ev's in which case you will survive. The only counter I have found to this is to sunny day on the turn you expect them to protect. This will either boost your speed to double if you have chlorophyll, which is ideal if you have the chesto berry, or will prevent statuses with leaf guard, which helps with the focus sash. Gengar, with it's hypnosis, gives you a speed tie. Using Shadow ball, there will be a 2hko. If the Gengar uses sludge bomb though, you will die in one hit. Thankfully that attack is not standard. Jolteon will 2hko Jumpluff, but that is not a problem. Crobat is becoming a more common lead now, and will also 2hko Jumpluff with Air Slash. Donphan, with the defensive Ev's given, will fail to OHKo most of the time. Beware of weavile.... They will always always OHKO you with Ice shard. Those were all the common leads that were faster than jumpluff I could think of. If you can think of any more post a comment and I will do some more damage calculations.

Overall:
Great set to use as a lead if you have something that needs one turn to set up.

~RVOK

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